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Elements and tactics
Posted: Tue Nov 01, 2005 12:16 pm
by Bedeo
So, shifter normal attacks are shoddy, wyrm special attacks are fun...what elemental resistances does your character have so that I can fly around roasting or freezing our enemies without hurting you?
Posted: Tue Nov 01, 2005 12:40 pm
by Tunari
I know Asia has a ring of major fire resistance or some sort of fire resistance ring.
Hard to avoid hitting people sometimes with the area spells. I know I have burnt a couple party members, and droped some ice chunks on their heads as well. Can't be avoided sometimes. Though because of that I don't use my ice falling spell often. I try to see if there is a group of enemies by themselves ( not often) or with only one of our members engaged with them, then I dump the ic on them and minamize the effect to all other party members.
That's why I use lightening a lot. It hits a large area, but only targets enemies, not party members. Otherwise I'd use the ice storm thing more, it does more damage, but it targets everyone.
Posted: Tue Nov 01, 2005 3:29 pm
by Nitricity
Skotch is immune to cold damage.
Posted: Tue Nov 01, 2005 4:23 pm
by lindalas
Lindalas doesn't have any elemental immunities (I have a ring-less finger... hint hint). However, I do tend to stay back far enough to be safe (spent too much time with Zap to be careless about those things).
Posted: Tue Nov 01, 2005 5:36 pm
by Tunari
Nitricity wrote:Skotch is immune to cold damage.
Probably from years of carrying an ice cold flask under his clothes. He just became imune to all cold damage.

Posted: Tue Nov 01, 2005 6:37 pm
by Bedeo
Basically I went shifter for the RP and variety it gets.
I suppose I could simply buy everyone a ring or amulet of X resistance and warn them to wear it untill I get humanoid form, which is great from my leveling up tests on character building mods. I tested out Harpy song some more also, and it appearantly has unlimited uses per day for me, it would've been the ideal; thing for the pirate island with all those low willed rogues, but I couldn't get the damn thing to work, turns out I just have to target a creature and have them really close (so much for the 'huge' area of affect I've seen quoted).