Per the discussion in the forums, I've set up our next session for Thursday night at 9 pm Eastern (6 pm Pacific). If that doesn't work for you, please let us know in the forums. If you can make it, please sign up. If we have at least 5 players, we'll go ahead and play. I'm hoping that we'll finish this arc of the campaign on Thursday. If we're close to the end after 2 hours, I'd consider going over our normal duration in order to finish. Let us know if that won't work for you.
The session summary for the August 10 session is up, and the roleplay forum for the next session has been posted. As discussed at the end of the session, a few of you have scheduling conflicts the next couple of Sundays, so we'll try pick some other day for the finale of this part of the campaign. Go to this forum thread to discuss your availability.
A WorldGate update is ready, so please run WorldGate prior to today's session. At the "Versioning System" message, click yes. This will update module4#105.pwc to module4#106.pwc. Let me know if you run into any problems with the update.
Check back here before the game today, as I will be posting a very small WorldGate update. I have some obligations this morning, and then plan to finalize the update and get it uploaded. When it goes up will depend on whether I run into any issues, but it will be ready before the game.
Go ahead and patch your game to 1.13. If you've placed anything in your override or custom UI folders, you should clear those folders out before applying the patch. You can either use the in-game patcher, or use NWN2 Patcher, a handy tool released by a community member. It not only allows you to patch offline, but also allows you to create an undo file in the event that you want to revert back to the previous patch. I patched this way, and it was pretty easy, and worked great. If you go that route, you'll need to download the patch from the Vault patch site (it's the last one in the English list ).